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CHARACTER STUDY / 01

MannyTHE MAN WITH EVERY JOB

Inspect every movement, reaction and move with the game's current timing. Use this lab to find what feels wrong.

Animation & moveset lab

LIVE GAME TIMING

Input:

Manny animation lab requires canvas support.
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Pose & phase timeline

Hit, guard and miss scenarios replay the real simulation. KO and victory are labeled pose studies. Reused drawings and missing transitions are listed above; a move working does not mean its animation is finished.

What needs improvement

ART GAPS

Leaping dashes, grab stages, punch trails, impacts and special windups now have dedicated art. Jump still needs takeoff, apex and landing transitions. Escape and get-up need more drawings. Further polish should keep body volume consistent between poses.

Select any move, slow it down, then use Step pose or the scrubber to inspect its transitions.

All source drawings

107 PER PALETTE
Show the complete frame gallery

Character & costume reference

TWO PALETTES
Manny JRPG pixel-art concept sheet with blue and red costume, cream and purple costume, front side back outfit views, microphone basketball and firework props

Click the sheet to inspect the full image. The alternate costume keeps Manny recognizable while separating both players.