CHARACTER STUDY / 01
MannyTHE MAN WITH EVERY JOB
Inspect every movement, reaction and move with the game's current timing. Use this lab to find what feels wrong.
Animation & moveset lab
LIVE GAME TIMINGInput:
Loading runtime sprites.
Pose & phase timeline
Hit, guard and miss scenarios replay the real simulation. KO and victory are labeled pose studies. Reused drawings and missing transitions are listed above; a move working does not mean its animation is finished.
What needs improvement
ART GAPSLeaping dashes, grab stages, punch trails, impacts and special windups now have dedicated art. Jump still needs takeoff, apex and landing transitions. Escape and get-up need more drawings. Further polish should keep body volume consistent between poses.
Select any move, slow it down, then use Step pose or the scrubber to inspect its transitions.
All source drawings
107 PER PALETTEShow the complete frame gallery
Character & costume reference
TWO PALETTES
Click the sheet to inspect the full image. The alternate costume keeps Manny recognizable while separating both players.