BIGWAS PILIPINAS

READY TO FIGHT

Touch controls operate P1. Rotate your phone for a larger arena.

Match setup changes reset the round. Close this menu and press Play or Resume.

Match setup & practice

Press a controller button to connect.

Generic controller mapping

Browser button indices. Choose a connected pad, save its bindings, then assign it above.

Select Practice to inspect commands and combo recovery.
How to play & special moves

Touch: slide the movement pad for eight directions. Up jumps; down crouches; away guards. Flick a direction twice to dash. Slide down then forward/back and tap an attack for specials. Hold Charge to build meter, tap Throw to grab or escape, and tap Switch to tag your partner. Down + attack in the air slams. Touch is P1 only; P2 needs a keyboard or gamepad in Local VS.

Manny · special moves

Forward/back follow your fighter's facing. Use down → direction + attack.

Down → forward

Light · Basketball chest pass

Medium · Mic Check! soundwave

Strong · Happy New Year! fireworks

Down → back

Light · Rising uppercut

Medium · Power punch

Strong · Pambansang Barrage

Ultimate · Down → forward → down → back + Strong. Requires all three team charges. Manny's Death Punch confirms its giant finish only on an unblocked hit. Complete the motion within 1.5 seconds; diagonal Down + Forward → Down + Back + Strong also works.

Strong specials spend one shared team charge. Without charge, the matching medium move comes out. Fireworks need the first rocket to hit before the celebration; barrage starts immediately. Hold Medium + Strong to charge in place: one charge in about 1.7 seconds, full bar in five seconds. Hits also build meter. Charging leaves you open to attack.

View Manny's art proof →
HOW TO PLAY

Choose your rhythm

P1

MANNY + TALA

Switch your active fighter

MOVE
WASD
ATTACK
J Light K Medium L Strong
SWITCH
I
P2

MANNY + BATO

Local versus keyboard

MOVE
↑←↓→
ATTACK
Numpad 4 Light 2 Medium 6 Strong
SWITCH
Numpad 8

CONTROLLER: Left face = Light, bottom = Medium, right = Strong, top = Switch. D-pad / left stick moves; Menu pauses.
COMBO: Light → Medium → Light → Strong. Press follow-ups during contact; a whiff ends the route. Light + Medium throws or escapes.
MOVEMENT: Double-tap toward to run; double-tap away to backdash. Jump again to double jump. Hold away to guard, down + away against lows. Switching is vulnerable. ESC pauses.

All fighters: hold Medium + Strong to charge. While airborne, Down + any attack performs a ground smash with a landing shockwave.

Tala & Bato · motion reference

Directions are relative to your opponent. Full quarter-circles and simple down → side shortcuts work. Complete the motion, then press one attack.

Advancing strike · Down → Forward

  • + Light: quick, short advance
  • + Medium: more reach
  • + Strong: committed finisher

Facing right: S → D + J / K / L

Rising strike · Down → Back

  • + Light: quick rising hit
  • + Medium: greater coverage
  • + Strong: launch, long recovery

Facing right: S → A + J / K / L

Facing left? Swap A and D. Missed specials can be punished. Use guard-after-first-hit in Practice to check whether your combo stays connected.